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AI Insights · Timothy · January 2024

Top 5 Hypercasual Games in Saudi Arabia Q4 2023: Performance Insights

Discover the performance trends of the top 5 hypercasual games in Saudi Arabia during Q4 2023, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games in Saudi Arabia Q4 2023: Performance Insights

During the fourth quarter of 2023, the top 5 hypercasual games in Saudi Arabia showcased varied performance trends across downloads, revenue, and active users. Below, we break down the key metrics for each game based on data from Sensor Tower.

Build A Queen by SUPERSONIC STUDIOS LTD experienced a fluctuating trend in weekly downloads, peaking at around 59K in late November and ending the quarter with approximately 30K downloads. The game's revenue saw modest peaks, notably reaching $8 in the week of November 20. Active users steadily increased, starting from 109K in late September and hitting a high of 167K by mid-December, before ending the quarter at around 147K.

DOP: Draw One Part from SayGames LTD saw a significant rise in weekly downloads early in the quarter, reaching over 58K by the end of October, but gradually declining to about 27K by December. Revenue for this game showed a gradual increase, peaking at $78 in the last week of October. Active users followed a similar trend, starting at 35.9K and peaking at 131K in early November, before tapering off to around 73K by the end of December.

Block Blast!, published by Hungry Studio, maintained consistent weekly downloads, with a notable increase in mid-December to approximately 49K. Active users for this game showed a steady climb, starting at 239K in late September and reaching nearly 291K by the end of the quarter. No revenue data was available for this period.

Snake.io - Fun Online Snake by Kooapps had weekly downloads ranging between 28K and 48K, peaking in mid-December. The game's revenue saw minor fluctuations, peaking at $171 in early October. Active users remained relatively stable, starting at 501K in late September and ending the quarter at around 462K, with a peak of 530K in mid-December.

Burger Please! by Supercent, Inc. experienced a peak in weekly downloads at around 61K in mid-November, followed by a decline to approximately 14K by the end of December. Revenue for this game showed a peak of $409 in late November, then gradually decreased towards the end of the quarter. Active users consistently increased, starting from 625K in late September, peaking at 764K in mid-November, and ending the quarter at about 726K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024